Ultratron high score when does it count3/30/2023 ![]() Since we are good friends and both happen to live in Vancouver, Canada, we decided last year to take the plunge and try our hand at creating a downloadable game. Ryan had been working on his game programming skills for many years, and likewise Matt had always been an avid graphic artist. RC: We're complete newbies! Neither of us had created a game before Professor Fizzwizzle, but we happened to have complementary hobbies. GS: Tell us a bit about your background in the game industry, when your developer was founded, your location, your previously developed games? Grubby Games' IGF finalist Professor Fizzwizzle ![]() We also discuss Clark's hopes regarding his company's chances for winning at the 2006 IGF, which will take place at Game Developers Conference in San Jose from March 22-24 2006, and where Professor Fizzwizzle will be available to play, alongside the other finalists. In this exclusive interview, we talk to Clark about his game, which has also received the 2005 GameTunnel award for Casual Game of The Year, his company's background, the state of the independent gaming scene. Do you have what it takes to get past the Rage-Bots and back to the lab?" You must help the professor use his brains and his gadgets to solve each exciting level. " Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. ![]() As the official explanation for the independent PC game explains: ![]() Today's interview is with Ryan Clark from Vancouver, BC's Grubby Games, the developer of 2006 IGF Seumas McNally Grand Prize finalist Professor Fizzwizzle. Over the next few weeks, Gamasutra will be presenting a regular 'Road To The IGF' feature, profiling and interviewing each of the finalists in the 2006 Independent Games Festival main competition. ![]()
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